

Of all these ways to win, prestige is by far the easiest approach. There are several ways to claim the throne: through sheer prestige, which you gain from completing quests and slaying enemies (including other players) by collecting four soul stones and presenting them to the king by killing the king or by using the game’s Rot to your advantage.

It’s up to you, as one of the eight unique animal characters to take up that throne for your clan (wolf, bear, rat, or rabbit). The premise is thus: the king of Armello has fallen ill with Rot, the land’s evil, and after nine days, he will perish, leaving one of the four players on the board left to claim the throne in that time. And yet, I can’t stop playing it.Īrmello is strategy game from League of Geeks that fits in perfectly with my board game analogy because that’s essentially what it is: a board game beautifully rendered into a video game landscape. Looking at my time spent with Armello on the Xbox One, I am inclined to feel the same way about the game’s progression. Relying solely on luck is a frustrating mechanic for everyone playing except that game’s winner. For instance, every game of Life demands a player to be uncharacteristically good at spinning a wheel or pulling blind cards in order beat their opponents, thusly leading to angry accusations of cheating or outright quitting. There’s something extremely infuriating about a board game that relies entirely on luck.
